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Closing Session - Prizes
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Digital Citizenship Symposium
Esports Tournament
Featured
Keynote
Meeting
Playground
Registration
Show and Share Poster Session (30 minutes
Visit Exhibitors
Strands that Match
Administration/Leadership
Computer Science
Digital Citizenship
Google Spotlight
Higher Education
Library Media
Teaching & Learning
Tech Coordinators
Tech Integration Specialist
Tags
Administrative Planning
Apple Tools
Artificial Intelligence (AI)
Assessment
Assistive Technology
Augmented Reality/Virtual Reality (AR/VR)
Business
Classroom Management
Computer Science
Conversation
Creating
Cross Curriculum
Digital Citizenship
Distance/Online Learning
Emerging Technology
Featured Speaker
Fine Arts
Google Tools
Higher Education
Industrial Technology
Information Technology (IT)
Intermediate Elementary (3rd-5th)
Language Arts
Leadership
Learning Spaces
Library Media
Maker/Makerspace
Math
Microsoft Tools
Middle Grades (6th-8th)
Multimedia
Primary Elementary (Pre K-2nd)
Science
Secondary (9th-12th)
Social Networks
Social Studies
Staff Development
STEM / STEAM
Technical Issues
Video Editing
World Languages
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All Levels
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Elementary
Higher Education
Middle
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Filter sessions
Thursday
, March 16
7:30am CDT
New to NETA Session
210
Registration
Exhibit Hall A
8:30am CDT
Keynote - How to Build a Learning Organization for Long-term Success
Grand Ballroom
9:30am CDT
Break- Visit the Exhibitors in Exhibit Hall A
Exhibit Hall A
10:15am CDT
Computer Science and Technology Act
211
Creative Play and Collaboration in Garageband
213
Creativity, Collaboration, Communication, and MORE with Wakelet!
205
Don't Expect Success- Prepare for It!
202
Engage and Empower in ELA: Blended Learning in the English Classroom
209
Esports & STEM the Lenovo Way!
201
Generation Alpha: Mental Health and the Price of Social Media
214
How did I not Know That? What's New in Google for Teachers & Students
204
Immerse Your Students in VR - Go Places You've Never Dreamed You Could
216
Integrating 3D Technology Into the K-5 Classroom
203
READ In Ag Class? Tech Tools for Informational Text in CTE classrooms
208
Sustaining Technology Resources on a Limited Budget
207
Technology Coordinators: Current Issues Discussion
210
Tik Tok Your Way Around Your Classroom!
215
Beyond the Flyer: Actionable Ways to Grow your High School CS Program
Ballroom B
Tech to Serve the World: Tech for Good
Ballroom A
11:15am CDT
"Bee Botting" through the Elementary
Grand Ballroom Pre-Function Space
Breakout the Teamwork and Collaboration
Grand Ballroom Pre-Function Space
Creating Quick and Meaningful Substitute Lesson Plans using Edpuzzle.
Grand Ballroom Pre-Function Space
Cross Curricular Technology Project
Grand Ballroom Pre-Function Space
Developing Digital Designers: Content Creation
Grand Ballroom Pre-Function Space
EduProtocols - Work Smarter, Not Harder
Grand Ballroom Pre-Function Space
Make My Owl Happy: Using Duolingo to Learn English in Bangladesh
Grand Ballroom Pre-Function Space
Nearpod: Work Smarter not Harder in Elementary Classrooms
Grand Ballroom Pre-Function Space
Puedo ensenar!
Grand Ballroom Pre-Function Space
Relaunching with the K-12 Technology Scope & Sequence
Grand Ballroom Pre-Function Space
Robot Olympics
Grand Ballroom Pre-Function Space
SEL Zones of Regulation: Collecting and Using Data with Google Forms
Grand Ballroom Pre-Function Space
Students and Real World Data
Grand Ballroom Pre-Function Space
The Cougar Talk - Daily Announcement Talk Show
Grand Ballroom Pre-Function Space
The Google Drive Edit
Grand Ballroom Pre-Function Space
Building SEL Skills to Improve Student Collaboration
209
Civil Discourse in a Digital World
215
Cyber-Insurance in an Evolving Threat Landscape for Education
207
Ditch that Doc Cam: Digital Note-Taking Tips Featuring OneNote
205
Everyone Can Create (for iPad) and Universal Design for Learning
203
How to Save Money and Order Using the ESUCC and Journeyed
201
Implementing Computer Science and Technology Activities
211
Learning by Doing- Creating a School Store
208
Make Course Design Simple
202
Stop, Collaborate, and Listen
216
Student Leaders Drive Social Media Communication in Their School
213
Telling the Whole Story: NDE's Partnership with the Smithsonian
214
The D%*& Word of PLCs #buzzkill
204
The Nebraska Cybersecurity Network
210
What Keeps You up at Night?
206
What's Professional Learning Got to Do With It?
Ballroom C
Three Keys to a 40-Hour Teacher Workweek
Ballroom B
Your Journey Starts Today: From Passive to Active Learning
Ballroom A
12:15pm CDT
Charting the Course
Grand Ballroom Pre-Function Space
Computer Science Mentorships in Iowa
Grand Ballroom Pre-Function Space
Demonstration on Collaborative Augmented Reality
Grand Ballroom Pre-Function Space
Grand Slam Novel Projects
Grand Ballroom Pre-Function Space
Guidelines to Teaching the Holocaust
Grand Ballroom Pre-Function Space
I Heart Turnitin.com
Grand Ballroom Pre-Function Space
Impact of the Pandemic on Computer Science Education
Grand Ballroom Pre-Function Space
Implementing GEER Grant Robotics - Grades 7-12
Grand Ballroom Pre-Function Space
Let's Jam! IXL Style
Grand Ballroom Pre-Function Space
Maximize Community Engagement with Your Digital Marquee
Grand Ballroom Pre-Function Space
More than Just Reading!
Grand Ballroom Pre-Function Space
Ramp Up Your Read Alouds with Novel Effect
Grand Ballroom Pre-Function Space
Robots Galore!
Grand Ballroom Pre-Function Space
Sphero Ambassadors: Building Leaders and Expanding Possibilities
Grand Ballroom Pre-Function Space
Supporting Language Learners in the Mathematics Classroom
Grand Ballroom Pre-Function Space
A Clever Way to Integrate Real World Skills Across Your District
208
Canva Docs: Should You Make the Switch?
213
Create Your Own Customizable Digital Teacher Planner
Ballroom B
e-hallpass - Digital Hall Pass for the Future
201
Free Computer Science Curriculum for Teachers
211
Google Sites can be Used for That?
204
Making (Safer) Digital Learning (Less) Work
207
PD on the Pot: Meet Your Learners Wherever They Find Themselves
202
Podcasting 101 - It's Easier than You Think!
203
Preparing Students for a Creative Media World
Ballroom A
Project Based Learning in Elementary Classrooms
215
Rotate and Securely Store Privileged Account Passwords
210
Science of Reading: Tying It All Together
209
Taking Canvas to the Next Level
205
Teaching Tools/Websites to Use On Your Interactive Touchscreen Board
206
The TRAIL to WELLNESS for You & Your Students!
214
Strategies for Activating STEM in Lessons
216
1:00pm CDT
Dig Cit Symposium (Separate Registration Required)
215
1:15pm CDT
6 Inclusive Learning EdTech Strategies for Core Instruction
Ballroom A
Collaboration In and Out of the Classroom: Building Connections
205
Creative & Confident Coding for Grades PK-2
211
District Wide Personalized Learning
202
Filtering, Student Safety, Classroom Management + Parent App
201
Increase Engagement with EduProtocols Lesson Frames
213
Keep Your Apples Shining
207
One Small Step for Cybersecurity
210
Peer Feedback, Wine Tasting, and Effective Formative Assessment
203
Respecting Our Origins in Technology through Education in Agriculture
208
Security Awareness Training for K12 Staff
206
Sharing Student Voices with Debates
209
The Student-Led Classroom Toolkit
Ballroom B
Tips for Integrating Computational Thinking and Computer Science into Your Teaching
216
2:00pm CDT
Break- Visit the Exhibitors in Exhibit Hall A
Exhibit Hall A
2:45pm CDT
Adobe Express (formerly Spark)—for Dynamite Visual Projects
203
Career Exploration: Get Excited for Technical Careers with AR/VR
207
ChatGPT: Be Afraid or Be Empowered
209
Chuck Norris’ Secret Sauce to Sanity→ Productivity Smackdown
Ballroom B
Creativity in the Classroom
216
Digital Communication with School for Immigrant and Minority Families
Ballroom C
Enjoy your Applications with some Chocolatey
210
Extending the Microbit: Coding in the K-8 Classroom
211
Get the Most out of Your Data Using Looker Studio
204
Hands-on Free Cyber Security Curriculum
205
How to Organize and Execute an Interactive Family STEM Night
202
Next Level: Student Broadcasting
201
Sandy Creek Digital Media Program
208
Tech Tools to Use for Higher Order Thinking Activities
213
Using Hope Science to Drive Outcomes
214
The Power of Tech to Enhance Social Emotional Learning
Ballroom A
3:45pm CDT
A Year of Tech Tips on Tuesday
213
Adobe Express Video & Page—Super Simple and FREE!
203
Artistic Door to Project Based Learning: The Creative Research Stages
209
Can You Spot Ransomware?
201
Crafting Communication Around Technology
Ballroom C
Esports with Ease
214
Foundational Museum Resources: Utilizing Online Tools from the USHMM
205
Getting Tech to the MTSS Table with Data Based Decision Making
Ballroom A
Tech Collaboration and Creativity between Elementary Specialists
208
Utilizing Google Resources to Digitize Learning
204
PLAY: Immersive Experiences to Bring Ethical CS Conversations to Life
Ballroom B
Strategies for Activating SEL Across the Curriculum
216
Tech Coordinators Meeting
210
Tech Integration Specialist Meeting
202
Friday
, March 17
8:00am CDT
Registration
Exhibit Hall A
8:30am CDT
Keynote - Bread and Other Things Teachers Need
Grand Ballroom
9:30am CDT
Break- Visit the Exhibitors in Exhibit Hall A
Exhibit Hall A
10:15am CDT
Addressing the Teacher Shortage with Distance Learning
205
All I Want is a Meeting Room that Works!!!!!
206
Coaching for Results: Strategies that Work
203
Failing Forward with Podcasting
202
Google Productivity Tips and Tricks You Can't Live Without
204
Proofpoint Q&A
210
Replacing Force with Fascination: Dive Deeper with Online Escape Rooms
214
Take and Teach K-3 Computer Science Curriculum
211
The Value of Esports
207
Digcit Digest (Follow-Up to Dig Cit Symposium)
215
5 Time-Saving Technology Tips for School Librarians
216
Desmos in the Classroom: It's More than a Calculator!
209
Introduction to PBL+
213
Pedagogy vs. Technology; Pedagogy in the Center of the Learning
Ballroom A
The Yes Man Paradox
Ballroom C
Assistive Technology Playground
208
11:15am CDT
BlendEd in the Math Classroom
209
Boomshakalakafy Your Coaching
203
Eliminate Distractions & Spark Curiosity with Blocksi
201
Empowered to Choose: A Practical Approach to Learner-Driven Learning
Ballroom C
Google Applied Digital Skills
204
Ignite a Library Launch
215
Minecraft in the Classroom - Engaging Opportunities!
202
Partners in Sustainable Technology Planning
207
Pear Deck Power for the Computer Science Classroom
211
So, Your District is Building or Renovating? What to Consider!
210
The Importance of PD in Education Technology Deployments
206
Using Digital Dilemmas to Explore the Complexities of Online Life
205
Using Good Tech Strategies with ELL Students
214
Content Creation and Communication with Canva
216
Strategies for Using PBL to Help Youth Align Passion to Purpose
213
Your Journey Starts Today: From Passive to Active Learning
Ballroom A
12:15pm CDT
5 Ways to Sneak Your Way into the Classroom
216
Accessibility in Digital Content
202
Artificially Intelligent Chatbots in Education: An Exploration
205
Avoid a Cyber Disaster with No-Cost Resources from the MS-ISAC
210
Boosting Blended Learning in Your Online Program
201
Digital Game Boards and Simulations for People and the Planet
214
Five Social Media Best Practices for Telling a More Authentic Story
213
Getting Started with Desmos and Geogebra for K-12
209
Reconnecting Readers
215
Robotics through the Years
211
Want This? Try That!
Ballroom A
When Innovation Meets Student Achievement, What Do We Do Now?
203
Engage! Make it So
Ballroom C
Live Esports Tournament
Ballroom B
1:15pm CDT
Addressing Incident Response with EDR
207
Bend It, Twist It, Fold It!
215
Design Thinking Across the Curriculum
202
Eduprotocols for Beginners
214
Evidence Based Teacher Coaching
201
Hubba Hubba Sheets Hubs
204
Instructional Design so Engaging Students Look Forward to Your Lessons
205
Lions and Tigers… and Phishing?
210
Star Phonics - a Phonics Assessment Designed to Inform Instruction
206
Tidbits of Instructional Coaching
203
Using Formative Assessment for Targeted Interventions in Math
209
Using Spheros to Teach Programming and the Engineering Design Process
211
Applying PBL to Environmental Science To Address Authentic Problems
213
Empowering Student Voice for Diverse Learners
216
Plan B Smackdown
Ballroom C
Tech to Serve the World: Tech for Good
Ballroom A
2:15pm CDT
(virtual) Teamwork Makes Your Curriculum Dream Work!
202
Creating Apps in Code.org's App Lab
211
eduroam: ConnectEd Nebraska Closing the Digital Equity Gap
210
Elementary Media Lessons and Ideas K-2
215
Formative Assessment Tools
214
Instructional Design through a UDL Lens
Ballroom C
Late to the Party? Using Third Party Apps to Engage Your Students
Ballroom A
Managing Classroom Projects with Agile Project Management and Trello
213
Math in a Flash – Ready to go Tools and Resources
209
Recharge Your Lessons with Depth and Complexity
203
Technology for Twice-Talented Thinkers
205
We Are Better Together: Collaborative Opportunities for School Librarians
216
3:00pm CDT
Closing Session - Prizes
Ballroom A
Timezone
NETA 2023
America/Chicago
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NETA 2023
Mar 16
-
17, 2023
Thursday
, March 16
Friday
, March 17
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CHI Health Center Omaha, NE
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Ballroom A
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Exhibit Hall A
Grand Ballroom
Grand Ballroom Pre-Function Space
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Closing Session - Prizes
Concurrent Session
All
Exhibitor Session
Digital Citizenship Symposium
Esports Tournament
Featured
Keynote
Meeting
Playground
Registration
Show and Share Poster Session (30 minutes
Visit Exhibitors
Strands that Match
Administration/Leadership
Computer Science
Digital Citizenship
Google Spotlight
Higher Education
Library Media
Teaching & Learning
Tech Coordinators
Tech Integration Specialist
Tags
Administrative Planning
Apple Tools
Artificial Intelligence (AI)
Assessment
Assistive Technology
Augmented Reality/Virtual Reality (AR/VR)
Business
Classroom Management
Computer Science
Conversation
Creating
Cross Curriculum
Digital Citizenship
Distance/Online Learning
Emerging Technology
Featured Speaker
Fine Arts
Google Tools
Higher Education
Industrial Technology
Information Technology (IT)
Intermediate Elementary (3rd-5th)
Language Arts
Leadership
Learning Spaces
Library Media
Maker/Makerspace
Math
Microsoft Tools
Middle Grades (6th-8th)
Multimedia
Primary Elementary (Pre K-2nd)
Science
Secondary (9th-12th)
Social Networks
Social Studies
Staff Development
STEM / STEAM
Technical Issues
Video Editing
World Languages
Grade Level
All Levels
Early Childhood/Pre-Kindergarten
Elementary
Higher Education
Middle
Secondary
Target Audience
Advanced
All
Intermediate
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Recently Active Attendees
Adam Vinter
Josh Snyder
Adam Fette
MG
Maranda Gerdes
Sherry Bielenberg
Travis Vo
Alex Egger
DK
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Dates
Thursday
, March 16
Friday
, March 17
Types
Closing Session - Prizes
Concurrent Session
All
Exhibitor Session
Digital Citizenship Symposium
Esports Tournament
Featured
Keynote
Meeting
Playground
Registration
Show and Share Poster Session (30 minutes
Visit Exhibitors
Venues
201
202
203
204
205
206
207
208
209
210
211
213
214
215
216
Ballroom A
Ballroom B
Ballroom C
Exhibit Hall A
Grand Ballroom
Grand Ballroom Pre-Function Space